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<channel>
	<title>Flash Platform Development</title>
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	<link>http://flashdevelopment.wordpress.com</link>
	<description>EMPOWERING FLASH DEVELOPERS</description>
	<lastBuildDate>Sat, 14 Nov 2009 16:10:15 +0000</lastBuildDate>
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		<title>Flash Platform Development</title>
		<link>http://flashdevelopment.wordpress.com</link>
	</image>
			<item>
		<title>Tile-Based Game Development in Flex</title>
		<link>http://flashdevelopment.wordpress.com/2009/11/14/tile-based-game-development-in-flex/</link>
		<comments>http://flashdevelopment.wordpress.com/2009/11/14/tile-based-game-development-in-flex/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 16:10:15 +0000</pubDate>
		<dc:creator>bmorrise</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Game]]></category>

		<guid isPermaLink="false">http://flashdevelopment.wordpress.com/?p=125</guid>
		<description><![CDATA[I&#8217;ve started work on a tile-base gaming engine in Flex. The hope is to post tutorials based on my work, but until then you can check out the current demo here: http://game.morrise.com and the source for the project is freely downloadable from here: http://code.google.com/p/gameengineas3/.
Posted in ActionScript 3, Flex, Game       [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=125&subd=flashdevelopment&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;ve started work on a tile-base gaming engine in Flex. The hope is to post tutorials based on my work, but until then you can check out the current demo here: <a href="http://game.morrise.com" target="_blank">http://game.morrise.com</a> and the source for the project is freely downloadable from here: <a href="http://code.google.com/p/gameengineas3/" target="_blank">http://code.google.com/p/gameengineas3/</a>.</p>
Posted in ActionScript 3, Flex, Game  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/flashdevelopment.wordpress.com/125/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/flashdevelopment.wordpress.com/125/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/flashdevelopment.wordpress.com/125/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/flashdevelopment.wordpress.com/125/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/flashdevelopment.wordpress.com/125/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/flashdevelopment.wordpress.com/125/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/flashdevelopment.wordpress.com/125/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/flashdevelopment.wordpress.com/125/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/flashdevelopment.wordpress.com/125/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/flashdevelopment.wordpress.com/125/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=125&subd=flashdevelopment&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">bmorrise</media:title>
		</media:content>
	</item>
		<item>
		<title>Flex Bulletin Board</title>
		<link>http://flashdevelopment.wordpress.com/2009/11/05/flex-bulletin-board/</link>
		<comments>http://flashdevelopment.wordpress.com/2009/11/05/flex-bulletin-board/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 17:02:01 +0000</pubDate>
		<dc:creator>bmorrise</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://flashdevelopment.wordpress.com/?p=119</guid>
		<description><![CDATA[Some time ago I started work on a Bulletin Board application that I built using Flash technology. It&#8217;s probably been over a year since I did anything major with it. Last week, while I was moving files from one server to another I realized that there were several places linking to that Bulletin Board and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=119&subd=flashdevelopment&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://bulletinboard.morrise.com" target="_blank"><img class="alignleft size-full wp-image-120" title="Bulletin Board" src="http://flashdevelopment.files.wordpress.com/2009/11/picture-3.png?w=360&#038;h=196" alt="Bulletin Board" width="360" height="196" /></a>Some time ago I started work on a Bulletin Board application that I built using Flash technology. It&#8217;s probably been over a year since I did anything major with it. Last week, while I was moving files from one server to another I realized that there were several places linking to that Bulletin Board and the links would be dead. While I was at work I got on opportunity to prototype some functionality that was very similar to the work I had done on the Flash version on the Bulletin Board, but this time I got to build it in Flex. Once I discovered that my prototyping could be done in the context of the Bulletin Board I decided to whip up an application that is essentially a duplicate of what I&#8217;d already created visually, but behind the scenes I&#8217;ve made some vast improvements. The previous version was saving all the data about the Bulletin Board in a database and was being recalled using PHP. I&#8217;ve not change the functionality so that the Bulletin Board definition is stored in an XML document. I&#8217;ve also made the Bulletin Board flexible enough to allow notes that contain something other than text. I&#8217;m now able to add notes that are image based, as well as videos. The demo that I have up now is not enabled for text or video, but maybe someday I&#8217;ll put that in.</p>
<p>Also, for those interested, you can download the source for this project <a title="Flex Bulletin Board" href="http://bulletinboard.morrise.com/BulletinBoard.zip">here</a>.</p>
Posted in ActionScript 3, Flex, Projects  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/flashdevelopment.wordpress.com/119/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/flashdevelopment.wordpress.com/119/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/flashdevelopment.wordpress.com/119/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/flashdevelopment.wordpress.com/119/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/flashdevelopment.wordpress.com/119/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/flashdevelopment.wordpress.com/119/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/flashdevelopment.wordpress.com/119/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/flashdevelopment.wordpress.com/119/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/flashdevelopment.wordpress.com/119/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/flashdevelopment.wordpress.com/119/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=119&subd=flashdevelopment&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">bmorrise</media:title>
		</media:content>

		<media:content url="http://flashdevelopment.files.wordpress.com/2009/11/picture-3.png" medium="image">
			<media:title type="html">Bulletin Board</media:title>
		</media:content>
	</item>
		<item>
		<title>Calling Flex Methods From JavaScript</title>
		<link>http://flashdevelopment.wordpress.com/2009/10/23/calling-flex-methods-from-javascript/</link>
		<comments>http://flashdevelopment.wordpress.com/2009/10/23/calling-flex-methods-from-javascript/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 21:16:01 +0000</pubDate>
		<dc:creator>bmorrise</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://flashdevelopment.wordpress.com/?p=112</guid>
		<description><![CDATA[If you want to call methods inside of your Flex application from javascript all you have to do is a couple of simple steps. First you have to add the external interface to you flex application:

&#60;?xml version=&#34;1.0&#34; encoding=&#34;utf-8&#34;?&#62;
&#60;mx:Application xmlns:mx=&#34;http://www.adobe.com/2006/mxml&#34; layout=&#34;absolute&#34; creationComplete=&#34;creationComplete()&#34;&#62;
	&#60;mx:Script&#62;
		&#60;![CDATA[
			import mx.controls.Alert;

			private function creationComplete():void
			{
				ExternalInterface.addCallback(&#34;doCall&#34;, myCall);
			}

			private function myCall(message:String):void
			{
				Alert.show(&#34;Did Call: &#34; + message);
			}
		]]&#62;
	&#60;/mx:Script&#62;
&#60;/mx:Application&#62;

Then, from JavaScript you need [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=112&subd=flashdevelopment&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>If you want to call methods inside of your Flex application from javascript all you have to do is a couple of simple steps. First you have to add the external interface to you flex application:</p>
<pre class="brush: xml;">
&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;mx:Application xmlns:mx=&quot;http://www.adobe.com/2006/mxml&quot; layout=&quot;absolute&quot; creationComplete=&quot;creationComplete()&quot;&gt;
	&lt;mx:Script&gt;
		&lt;![CDATA[
			import mx.controls.Alert;

			private function creationComplete():void
			{
				ExternalInterface.addCallback(&quot;doCall&quot;, myCall);
			}

			private function myCall(message:String):void
			{
				Alert.show(&quot;Did Call: &quot; + message);
			}
		]]&gt;
	&lt;/mx:Script&gt;
&lt;/mx:Application&gt;
</pre>
<p>Then, from JavaScript you need to access the movie and then call the method that was created as an external interface. You can even pass in parameters:</p>
<pre class="brush: jscript;">
function getMovie(movieName)
{
    if (navigator.appName.indexOf(&quot;Microsoft&quot;) != -1) {
        return window[movieName];
    } else {
        return document[movieName];
    }
}

function doCall() {
	getMovie(&quot;[Your Movie Name Here]&quot;).doCall(&quot;Hello World!&quot;);
}
</pre>
Posted in ActionScript 3, Flex  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/flashdevelopment.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/flashdevelopment.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/flashdevelopment.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/flashdevelopment.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/flashdevelopment.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/flashdevelopment.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/flashdevelopment.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/flashdevelopment.wordpress.com/112/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/flashdevelopment.wordpress.com/112/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/flashdevelopment.wordpress.com/112/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=112&subd=flashdevelopment&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">bmorrise</media:title>
		</media:content>
	</item>
		<item>
		<title>Setting TextInput Focus on Load</title>
		<link>http://flashdevelopment.wordpress.com/2009/10/22/setting-textinput-focus-on-load/</link>
		<comments>http://flashdevelopment.wordpress.com/2009/10/22/setting-textinput-focus-on-load/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 22:05:49 +0000</pubDate>
		<dc:creator>bmorrise</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://flashdevelopment.wordpress.com/?p=107</guid>
		<description><![CDATA[For those who have tried, you&#8217;ve probably noticed that your Flex applications can set focus on TextInput elements when it loads. The reason behind this is that the Flash player doesn&#8217;t get focus unless you click on it or tell it to get focus from JavaScript. There is a solution that seems to work well [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=107&subd=flashdevelopment&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>For those who have tried, you&#8217;ve probably noticed that your Flex applications can set focus on TextInput elements when it loads. The reason behind this is that the Flash player doesn&#8217;t get focus unless you click on it or tell it to get focus from JavaScript. There is a solution that seems to work well with most browsers for getting focus on the Flash player:</p>
<pre class="brush: jscript;">
function getFlashMovieObject(movieName) {
    if (window.document[movieName]) {
        return window.document[movieName];
    }

    if (navigator.appName.indexOf(&quot;Microsoft Internet&quot;)==-1) {
        if (document.embeds &amp;&amp; document.embeds[movieName]) {
            return document.embeds[movieName];
        }
    } else {
        return document.getElementById(movieName);
    }
}

function setBrowserFocus() {
    getFlashMovieObject('${application}').focus();
}
</pre>
<p>You must also add the <b>onload</b> attribute to the body so it will call the setBrowserFocus method like this:</p>
<pre class="brush: xml;">
&lt;body onload=&quot;setBrowserFocus()&quot;&gt;
</pre>
<p>Once you&#8217;ve done this all you have to do is create a handler that will set the focus on a TextInput like so:</p>
<pre class="brush: xml;">
&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
&lt;mx:Application
    xmlns:mx=&quot;http://www.adobe.com/2006/mxml&quot;
    layout=&quot;absolute&quot;
    creationComplete=&quot;creationCompleteHandler()&quot;&gt;
    &lt;mx:Script&gt;
        &lt;![CDATA[

            private function creationCompleteHandler():void
            {
                focusManager.setFocus(textInput);
            }

        ]]&gt;
    &lt;/mx:Script&gt;
    &lt;mx:TextInput id=&quot;textInput&quot; /&gt;
&lt;/mx:Application&gt;
</pre>
Posted in ActionScript 3, Flex  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/flashdevelopment.wordpress.com/107/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/flashdevelopment.wordpress.com/107/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/flashdevelopment.wordpress.com/107/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/flashdevelopment.wordpress.com/107/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/flashdevelopment.wordpress.com/107/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/flashdevelopment.wordpress.com/107/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/flashdevelopment.wordpress.com/107/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/flashdevelopment.wordpress.com/107/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/flashdevelopment.wordpress.com/107/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/flashdevelopment.wordpress.com/107/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=107&subd=flashdevelopment&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">bmorrise</media:title>
		</media:content>
	</item>
		<item>
		<title>Custom Flex Preloader</title>
		<link>http://flashdevelopment.wordpress.com/2009/10/22/custom-flex-preloader/</link>
		<comments>http://flashdevelopment.wordpress.com/2009/10/22/custom-flex-preloader/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 21:50:53 +0000</pubDate>
		<dc:creator>bmorrise</dc:creator>
				<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://flashdevelopment.wordpress.com/?p=104</guid>
		<description><![CDATA[Flex has a built in preloader that isn&#8217;t very stylish, so it stands to reason that you might want to create your own. The process for this isn&#8217;t very well documented, but it&#8217;s not very difficult if you know what you&#8217;re doing.
To get your custom preloader to work you have to add the preloader attribute [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=104&subd=flashdevelopment&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Flex has a built in preloader that isn&#8217;t very stylish, so it stands to reason that you might want to create your own. The process for this isn&#8217;t very well documented, but it&#8217;s not very difficult if you know what you&#8217;re doing.</p>
<p>To get your custom preloader to work you have to add the preloader attribute to the <b>Application</b> tag. I&#8217;ve also put the preloader in the same directory as the Application mxml, but you could put it in any directory as long as you give the preloader attribute the full package path.</p>
<pre class="brush: xml;">
&lt;?xml version=&quot;1.0&quot; ?&gt;
&lt;mx:Application
    xmlns:mx=&quot;http://www.adobe.com/2006/mxml&quot;
    width=&quot;100%&quot;
    height=&quot;100%&quot;
    layout=&quot;absolute&quot;
    preloader=&quot;CustomPreloader&quot;&gt;
    &lt;!-- Your Code Here --&gt;
&lt;/mx:Application&gt;
</pre>
<p>Your custom loader class must extend the <b>DownloadProgressBar</b> class. I&#8217;ve drawn the progress bar programmatically, but you are free to try what you want.</p>
<pre class="brush: java;">
package
{
    import flash.display.GradientType;
    import flash.display.InterpolationMethod;
    import flash.display.MovieClip;
    import flash.display.SpreadMethod;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.ProgressEvent;
    import flash.filters.DropShadowFilter;
    import flash.geom.Matrix;

    import mx.events.FlexEvent;
    import mx.preloaders.DownloadProgressBar;

    public class CustomPreloader extends DownloadProgressBar
    {
        public var progress:Sprite;
        public var progressTotal:Sprite;

        public static var PROGRESS_WIDTH:Number = 274;
        public static var PROGRESS_HEIGHT:Number = 6;

        public function CustomPreloader():void
        {
            super();        

            progressTotal = new Sprite();
            addChild(progressTotal);

            var type:String = GradientType.LINEAR;
            var colors:Array = [0x545454, 0x8A8A8A];
            var alphas:Array = [1, 1];
            var ratios:Array = [0, 255];
            var spreadMethod:String = SpreadMethod.PAD;
            var interp:String = InterpolationMethod.LINEAR_RGB;
            var focalPtRatio:Number = 0;

            var matrix:Matrix = new Matrix();
            var boxWidth:Number = PROGRESS_WIDTH;
            var boxHeight:Number = PROGRESS_HEIGHT;
            var boxRotation:Number = Math.PI/2; // 90˚
            var tx:Number = 0;
            var ty:Number = 0;
            matrix.createGradientBox(boxWidth, boxHeight, boxRotation, tx, ty);

            progressTotal.graphics.beginGradientFill(type,
                                        colors,
                                        alphas,
                                        ratios,
                                        matrix,
                                        spreadMethod,
                                        interp,
                                        focalPtRatio);

            progressTotal.graphics.lineStyle(1, 0x000000);
            progressTotal.graphics.drawRoundRect(0, 0, PROGRESS_WIDTH, PROGRESS_HEIGHT, PROGRESS_HEIGHT);
            progressTotal.graphics.endFill();

            progress = new Sprite();
            addChild(progress);

            var dropShadowFilter:DropShadowFilter = new DropShadowFilter;
            dropShadowFilter.blurX = 10;
            dropShadowFilter.blurY = 10;
            dropShadowFilter.distance = 0;
            dropShadowFilter.color = 0x90d955;
            progress.filters = [dropShadowFilter];
        }

        public function drawProgress(percentage:Number):void
        {
            progress.graphics.clear();

            var type:String = GradientType.LINEAR;
            var colors:Array = [0x99DE62, 0x7AC142];
            var alphas:Array = [1, 1];
            var ratios:Array = [0, 255];
            var spreadMethod:String = SpreadMethod.PAD;
            var interp:String = InterpolationMethod.LINEAR_RGB;
            var focalPtRatio:Number = 0;

            var matrix:Matrix = new Matrix();
            var boxWidth:Number = PROGRESS_WIDTH*percentage;
            var boxHeight:Number = PROGRESS_HEIGHT;
            var boxRotation:Number = Math.PI/2; // 90˚
            var tx:Number = 0;
            var ty:Number = 0;
            matrix.createGradientBox(boxWidth, boxHeight, boxRotation, tx, ty);

            progress.graphics.beginGradientFill(type,
                                        colors,
                                        alphas,
                                        ratios,
                                        matrix,
                                        spreadMethod,
                                        interp,
                                        focalPtRatio);

            progress.graphics.drawRoundRect(0, 0,  PROGRESS_WIDTH*percentage, PROGRESS_HEIGHT, PROGRESS_HEIGHT);
            progress.graphics.endFill();
        }

        public override function set preloader(preloader:Sprite):void
        {
            preloader.addEventListener(ProgressEvent.PROGRESS, onSWFDownloadProgress);
            preloader.addEventListener(Event.COMPLETE, onSWFDownloadComplete);
            preloader.addEventListener(FlexEvent.INIT_PROGRESS,  onFlexInitProgress);
            preloader.addEventListener(FlexEvent.INIT_COMPLETE,  onFlexInitComplete);

            progressTotal.x = stage.stageWidth/2 - PROGRESS_WIDTH/2;
            progressTotal.y = stage.stageHeight/2;

            progress.x = stage.stageWidth/2 - PROGRESS_WIDTH/2;
            progress.y = stage.stageHeight/2;
        }     

        private function onSWFDownloadProgress(event:ProgressEvent):void
        {
            drawProgress(event.bytesLoaded/event.bytesTotal);
        }

        private function onSWFDownloadComplete(event:Event):void
        {
            //onSWFDownloadComplete
        }

        private function onFlexInitProgress(event:FlexEvent):void
        {
            //onFlexInitProgress
        }

        private function onFlexInitComplete(event:FlexEvent):void
        {
            dispatchEvent( new Event(Event.COMPLETE));
        }
    }
}
</pre>
Posted in Flex  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/flashdevelopment.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/flashdevelopment.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/flashdevelopment.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/flashdevelopment.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/flashdevelopment.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/flashdevelopment.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/flashdevelopment.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/flashdevelopment.wordpress.com/104/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/flashdevelopment.wordpress.com/104/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/flashdevelopment.wordpress.com/104/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=104&subd=flashdevelopment&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">bmorrise</media:title>
		</media:content>
	</item>
		<item>
		<title>Inverse Mask</title>
		<link>http://flashdevelopment.wordpress.com/2009/10/19/inverse-mask/</link>
		<comments>http://flashdevelopment.wordpress.com/2009/10/19/inverse-mask/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 03:54:50 +0000</pubDate>
		<dc:creator>bmorrise</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://flashdevelopment.wordpress.com/?p=98</guid>
		<description><![CDATA[Here&#8217;s how to do an inverse mask in Flex:

&#60;mx:Canvas width=&#34;100%&#34; height=&#34;100%&#34; blendMode=&#34;{BlendMode.LAYER}&#34; backgroundColor=&#34;#FFFFFF&#34; alpha=&#34;.75&#34;
    horizontalScrollPolicy=&#34;off&#34; verticalScrollPolicy=&#34;off&#34;&#62;
    &#60;mx:Canvas id=&#34;crop&#34; width=&#34;100&#34; height=&#34;100&#34; backgroundColor=&#34;#000000&#34;
		blendMode=&#34;{BlendMode.ERASE}&#34; horizontalCenter=&#34;0&#34; verticalCenter=&#34;0&#34;/&#62;
&#60;/mx:Canvas&#62;

This will punch a 100&#215;100 hole in a shape with a 75% opacity.
Posted in ActionScript 3, Flex       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=98&subd=flashdevelopment&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Here&#8217;s how to do an inverse mask in Flex:</p>
<pre class="brush: xml;">
&lt;mx:Canvas width=&quot;100%&quot; height=&quot;100%&quot; blendMode=&quot;{BlendMode.LAYER}&quot; backgroundColor=&quot;#FFFFFF&quot; alpha=&quot;.75&quot;
    horizontalScrollPolicy=&quot;off&quot; verticalScrollPolicy=&quot;off&quot;&gt;
    &lt;mx:Canvas id=&quot;crop&quot; width=&quot;100&quot; height=&quot;100&quot; backgroundColor=&quot;#000000&quot;
		blendMode=&quot;{BlendMode.ERASE}&quot; horizontalCenter=&quot;0&quot; verticalCenter=&quot;0&quot;/&gt;
&lt;/mx:Canvas&gt;
</pre>
<p>This will punch a 100&#215;100 hole in a shape with a 75% opacity.</p>
Posted in ActionScript 3, Flex  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/flashdevelopment.wordpress.com/98/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/flashdevelopment.wordpress.com/98/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/flashdevelopment.wordpress.com/98/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/flashdevelopment.wordpress.com/98/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/flashdevelopment.wordpress.com/98/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/flashdevelopment.wordpress.com/98/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/flashdevelopment.wordpress.com/98/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/flashdevelopment.wordpress.com/98/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/flashdevelopment.wordpress.com/98/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/flashdevelopment.wordpress.com/98/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=98&subd=flashdevelopment&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">bmorrise</media:title>
		</media:content>
	</item>
		<item>
		<title>Flex Coding Conventions</title>
		<link>http://flashdevelopment.wordpress.com/2009/10/19/flex-coding-conventions/</link>
		<comments>http://flashdevelopment.wordpress.com/2009/10/19/flex-coding-conventions/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 20:49:57 +0000</pubDate>
		<dc:creator>bmorrise</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://flashdevelopment.wordpress.com/?p=95</guid>
		<description><![CDATA[While recently looking for a definitive list of coding conventions in Flex I discovered this document on adobe&#8217;s website: Flex SDK coding conventions and best practices. This document, while useful, is not complete. There are many things that are not complete in this document, so I decided to add some of the missing pieces.
Component IDs
When [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=95&subd=flashdevelopment&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>While recently looking for a definitive list of coding conventions in Flex I discovered this document on adobe&#8217;s website: <a href="http://opensource.adobe.com/wiki/display/flexsdk/Coding+Conventions">Flex SDK coding conventions and best practices</a>. This document, while useful, is not complete. There are many things that are not complete in this document, so I decided to add some of the missing pieces.</p>
<p><b>Component IDs</b></p>
<p>When creating a new component in mxml use an identifier for the function of the button postfixed with the object type.</p>
<p><i>Do this:</i></p>
<pre class="brush: xml;">
&lt;mx:Button id=&quot;addItemButton&quot; label=&quot;Add Item&quot; /&gt;
</pre>
<p><i>Not this:</i></p>
<pre class="brush: xml;">
&lt;mx:Button id=&quot;add&quot; label=&quot;Add Item&quot; /&gt;
</pre>
<p><i>Or this:</i></p>
<pre class="brush: xml;">
&lt;mx:Button id=&quot;addItem&quot; label=&quot;Add Item&quot; /&gt;
</pre>
<p><b>Custom PopUps</b></p>
<p>Where building a component that will be used for a popup, postfix the component definition with <b>PopUp</b></p>
<p>ex: <code>AddItemPopUp.mxml</code></p>
Posted in ActionScript 3, Flex  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/flashdevelopment.wordpress.com/95/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/flashdevelopment.wordpress.com/95/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/flashdevelopment.wordpress.com/95/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/flashdevelopment.wordpress.com/95/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/flashdevelopment.wordpress.com/95/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/flashdevelopment.wordpress.com/95/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/flashdevelopment.wordpress.com/95/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/flashdevelopment.wordpress.com/95/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/flashdevelopment.wordpress.com/95/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/flashdevelopment.wordpress.com/95/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=95&subd=flashdevelopment&ref=&feed=1" /></div>]]></content:encoded>
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			<media:title type="html">bmorrise</media:title>
		</media:content>
	</item>
		<item>
		<title>GalleryBuilder Working Demo</title>
		<link>http://flashdevelopment.wordpress.com/2009/10/13/gallerybuilder-working-demo/</link>
		<comments>http://flashdevelopment.wordpress.com/2009/10/13/gallerybuilder-working-demo/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 04:34:49 +0000</pubDate>
		<dc:creator>bmorrise</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>

		<guid isPermaLink="false">http://flashdevelopment.wordpress.com/?p=82</guid>
		<description><![CDATA[I&#8217;ve put a working demo of the GalleryBuilder software here: http://bit.ly/3yFUV2. Check it out.
Username: test
Password: test
Posted in ActionScript 3       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=82&subd=flashdevelopment&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I&#8217;ve put a working demo of the GalleryBuilder software here: <a href="http://bit.ly/3yFUV2">http://bit.ly/3yFUV2</a>. Check it out.</p>
<p>Username: test</p>
<p>Password: test</p>
Posted in ActionScript 3  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/flashdevelopment.wordpress.com/82/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/flashdevelopment.wordpress.com/82/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/flashdevelopment.wordpress.com/82/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/flashdevelopment.wordpress.com/82/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/flashdevelopment.wordpress.com/82/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/flashdevelopment.wordpress.com/82/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/flashdevelopment.wordpress.com/82/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/flashdevelopment.wordpress.com/82/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/flashdevelopment.wordpress.com/82/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/flashdevelopment.wordpress.com/82/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=82&subd=flashdevelopment&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">bmorrise</media:title>
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	</item>
		<item>
		<title>Cairngorm Project</title>
		<link>http://flashdevelopment.wordpress.com/2009/10/01/cairngorm-project/</link>
		<comments>http://flashdevelopment.wordpress.com/2009/10/01/cairngorm-project/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 02:24:38 +0000</pubDate>
		<dc:creator>bmorrise</dc:creator>
				<category><![CDATA[Flash CS3]]></category>

		<guid isPermaLink="false">http://flashdevelopment.wordpress.com/?p=78</guid>
		<description><![CDATA[One of the best ways I&#8217;ve found to learn something is by looking at a working example. The Gallery Builder project is built using the Cairngorm Framework. Feel free to download the source and check it out. Once again the url for the project: http://code.google.com/p/gallerybuilder/
Posted in Flash CS3       <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=78&subd=flashdevelopment&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>One of the best ways I&#8217;ve found to learn something is by looking at a working example. The Gallery Builder project is built using the Cairngorm Framework. Feel free to download the source and check it out. Once again the url for the project: <a href="http://code.google.com/p/gallerybuilder/">http://code.google.com/p/gallerybuilder/</a></p>
Posted in Flash CS3  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/flashdevelopment.wordpress.com/78/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/flashdevelopment.wordpress.com/78/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/flashdevelopment.wordpress.com/78/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/flashdevelopment.wordpress.com/78/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/flashdevelopment.wordpress.com/78/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/flashdevelopment.wordpress.com/78/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/flashdevelopment.wordpress.com/78/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/flashdevelopment.wordpress.com/78/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/flashdevelopment.wordpress.com/78/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/flashdevelopment.wordpress.com/78/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=78&subd=flashdevelopment&ref=&feed=1" /></div>]]></content:encoded>
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			<media:title type="html">bmorrise</media:title>
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	</item>
		<item>
		<title>Click + Drag Multi-Select in Flex TileList</title>
		<link>http://flashdevelopment.wordpress.com/2009/09/30/click-drag-multi-select-in-flex-tilelist/</link>
		<comments>http://flashdevelopment.wordpress.com/2009/09/30/click-drag-multi-select-in-flex-tilelist/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 19:44:28 +0000</pubDate>
		<dc:creator>bmorrise</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Flex]]></category>

		<guid isPermaLink="false">http://flashdevelopment.wordpress.com/?p=73</guid>
		<description><![CDATA[While working on the Flex Gallery Builder project, I&#8217;m using a TileList component to display the images for each gallery. As I built this, one piece of functionality that I found to be missing is the ability to click and drag a selection box to select the elements in the TileList. I have therefore come [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=73&subd=flashdevelopment&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>While working on the Flex Gallery Builder project, I&#8217;m using a TileList component to display the images for each gallery. As I built this, one piece of functionality that I found to be missing is the ability to click and drag a selection box to select the elements in the TileList. I have therefore come up with a solution; I&#8217;ve built a custom component based on the TileList component that includes the ability to click and drag. Since I&#8217;m unable to post the code here effectively, Check out the code at <a href="http://code.google.com/p/gallerybuilder/">http://code.google.com/p/gallerybuilder/</a> and look for the GalleryList.mxml file.</p>
<p>Edit: Here is a link to the file itself - <a href="http://code.google.com/p/gallerybuilder/source/browse/trunk/client/flexsrc/GalleryBuilder/src/com/gallerybuilder/components/GalleryList.mxml">GalleryList.mxml</a></p>
Posted in ActionScript 3, Flex  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/flashdevelopment.wordpress.com/73/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/flashdevelopment.wordpress.com/73/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/flashdevelopment.wordpress.com/73/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/flashdevelopment.wordpress.com/73/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/flashdevelopment.wordpress.com/73/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/flashdevelopment.wordpress.com/73/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/flashdevelopment.wordpress.com/73/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/flashdevelopment.wordpress.com/73/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/flashdevelopment.wordpress.com/73/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/flashdevelopment.wordpress.com/73/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flashdevelopment.wordpress.com&blog=3482291&post=73&subd=flashdevelopment&ref=&feed=1" /></div>]]></content:encoded>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">bmorrise</media:title>
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